Example Game Def
The following is an example setup for a Game Def file to better demonstrate how to
put the above information into practice. Use the same format and fill in the appropriate
values given the information contained throughout the various documents to create a basic Game setup for HCGE.
;;;;;;;;;;;;;;;;;;;;
; Example Game Def ;
;;;;;;;;;;;;;;;;;;;;
Start Zone: 95 ;Game starts in "Zone 95"
Start Act: 0 ;Game starts in "Act 0" of "Zone 95"
Start Character 0: 0 ;Player 1 starts as Character 0
Start Character 1: 255 ;Player 2 starts as invalid (no Character)
Num Registers: 8
;0- User Register 0 Description
;1- User Register 1 Description
;2- User Register 2 Description
;3- User Register 3 Description
;4- User Register 4 Description
;5- User Register 5 Description
;6- User Register 6 Description
;7- User Register 7 Description
Main Font File: ..\default\fonts.def
Number of Texts: 1
Text 0: Example Text
Main Music Def File: music.def
Main Sound Effect Def File: sfx.def
Number of Custom Constants per Character: 22
Number of Custom Variables per Character: 64
Common Character Data: chars\common.def
Number of Characters: 3
Character 0 Script: chars\char0.def
Character 1 Script: chars\char1.def
Character 2 Script: chars\char2.def
Main Object Def File: mastrobj.def
Number of Main Status Objects: 2
Main Status Object 0: stats\hud.def
Main Status Object 1: stats\gameover.def
Number of total Main Funcs: 3
Number of Main Func Files: 1
Main Func File 0: funcs\mainfunc.def
;0- Game Function 0
;1- Game Function 1
;2- Game Function 2